I

A serious craft.
Finally taught like one.

Six units. Thirty lessons. Nineteen drill types. A casino simulator calibrated to real table rules. Count Dojo is the training ground for players who treat card counting as what it is — a disciplined, legal, learnable skill.

Free to start · No math skill required · Works offline

Act I · The Deal

Thirteen ranks.
Four suits.

One legal edge worth mastering — hidden in the patterns the cards leave behind.

Act II · The Helix

The count lives in
what remains.

Not in the card you just saw. In every card that has not come yet.

Act III · The Edge

The edge is legal.
The work is yours.

The math is simple. Everything below this line is how we teach it.

Demonstration

This is what counting looks like.

Every card has a Hi-Lo tag. Low cards (2–6) add one. Tens and aces subtract one. Sevens through nines are zero. Keep the running total in your head. That is the entire idea. Now watch the count drift as the shoe reveals itself.

Hi-Lo · running count
K
9
J
3
5
2
4
6
5
A
10
Q
7
K
6
8

Cards dealt

0/16

Running count

0

Current tag

Six decks remain

0

Count Dojo teaches this from the first lesson, then accelerates it — through speed flashes, distractions, and the deck countdown drill. Legend tier is a full deck in under twenty seconds.

The curriculum at a glance

6Units
30+Lessons
19Drill types
7Counting systems
65Achievements
120+Glossary terms

Epigraph

“Blackjack can be beaten. Not with luck or hunches or betting systems. With mathematics.
after Edward O. Thorp · Beat the Dealer · 1962

II

Six units,
charted from zero.

A structured curriculum from card values to advanced advantage play. Placement tests let experienced players skip directly to the unit that suits them — with every lesson grounded in math, not hype.

I

Blackjack Foundations

Card values, hard and soft totals, pairs. Basic strategy mastered to the boss test.

  • 1.1 · The Real Objective
  • 1.3 · Hard Totals Fundamentals
  • 1.5 · Pair Splitting — the Decision Tree
17 lessons · 2 SBFree
II

Learning to Count

Hi-Lo, running count, full-shoe endurance. Side branches on history, alternative systems, and the math behind counting.

  • 2.1 · Why Blackjack Can Be Beaten
  • 2.3 · The Hi-Lo System
  • 2.5 · Counting Through a Full Shoe
10 lessons · 3 SBFree → Premium
III

True Count & Bet Sizing

The TC formula, bet spreads from 1-4 to 1-20, linear versus Kelly, bankroll and risk of ruin.

  • 3.1 · The True Count Formula
  • 3.5 · Linear vs Kelly Sizing
  • 3.9 · Risk of Ruin
12 lessons · 2 SBPremium
IV

Playing Deviations

The Illustrious 18 and Fab 4 surrenders, extended indices, insurance — the number-one deviation.

  • 4.2 · Insurance — the #1 Deviation
  • 4.4 · The Big Four Standing Plays
  • 4.8 · The Fab 4 Surrenders
11 lessonsPremium
V

Casino Readiness

Game selection, penetration, table scouting. Cover play, heat, backoffs. How to stay welcome.

  • 5.1 · Game Selection Fundamentals
  • 5.6 · Disguise and Cover
  • 5.7 · Heat Management
11 lessonsPremium
VI

Advanced Advantage Play

Extended deviations, shuffle tracking overview, team play, side bets, hole carding, comp hustling.

  • 6.1 · Extended Deviations
  • SB-6A · Shuffle Tracking
  • SB-6C · Team Play
4 lessons · 5 SBPremium

III

Nineteen drills. Adaptive. Graded.

Every drill scores against accuracy and speed gates. Bronze, silver, gold, legend. A personalized-practice engine reads your history and builds weak-scenario review sessions using spaced repetition.

01Basic Strategy

  • Hard totals

  • Soft totals

  • Pairs

  • Mixed

  • Speed strategy

    Timed · 2–4s per hand

02Counting Foundations

  • Card flash

  • Single-hand count

  • Pair cancellation

  • Running count

  • Count interruptions

  • Speed counting

    Timed · burst count 6–10 cards

  • Deck countdown

    Legend · under 20 seconds

03True Count & Betting

  • True count conversion

  • Deck estimation

  • True count flow

  • Bet sizing

  • Realistic chips

04Strategy & Deviations

  • Illustrious 18

    Easy · Medium · Hard

  • Fab 4 surrenders

    Easy · Medium · Hard

  • Extended deviations

  • Game quality scenarios

05Integrated Practice

  • Casino simulator

  • Personalized practice

    AI · spaced repetition

Medal thresholds

Bronze 70%Silver 80%Gold 90%Legend 98%Timed drills require perfect accuracy under time.

IV

Seven systems.
Fluent in one, literate in six.

Hi-Lo is the gold standard and our default. Side branches cover six alternatives — for history, curiosity, and the players who benefit from specialized systems.

PrimaryLevel I

Hi-Lo

The gold standard. Taught first, practiced deepest, and the one 99% of players should use.

2-6 → +1 7-9 → 0 10-A → −1

AlternateLevel I · unbalanced

KO

Unbalanced — skips the true-count conversion step. Slight trade in accuracy for simplicity.

2-7 → +1 8-9 → 0 10-A → −1

AlternateLevel I · balanced

Hi-Opt I

Slightly more accurate than Hi-Lo at the cost of a separate side ace-count.

3-6 → +1 2, 7-9, A → 0 10 → −1

TechnicalLevel II · balanced

Hi-Opt II

High ceiling, unforgiving in practice. Side ace-count recommended.

2-3, 6-7 → +1 4-5 → +2 8-9 → 0 10 → −2

TechnicalLevel II · balanced

Omega II

Highest practical power. For Schlesinger loyalists who lift weights for fun.

2-3, 7 → +1 4-6 → +2 8 → 0 9 → −1 10 → −2

TechnicalLevel II · balanced

Zen Count

Balanced level-2. Trades simplicity for correlation. Popular in academic circles.

2-3, 7 → +1 4-6 → +2 8-9 → 0 10 → −2 A → −1

ObsessiveLevel III · fractional

Wong Halves

Theoretical perfection, practical nightmare. Included for completeness.

2 → +0.5 3-4 → +1 5 → +1.5 6 → +1 7 → +0.5 8 → 0 9 → −0.5 10-A → −1

V

Where the edge actually lives.

Running count measures what has left the shoe. True count scales it by what remains. Each TC point shifts your edge by roughly half a percent. That is the entire thesis — quantified.

True count formula

TC=
Running Count
Decks Remaining

Running count of +10 with five decks left behind the cut card is a true count of +2. That +2 is a bet-sizing and deviation signal — one the casino cannot see.

Truncate toward zero. No rounding up.

Edge by true count

6 deck · S17 · DAS

-3%-2%-1%+1%+2%+3%0%TC -5TC -3TC 0TC +3TC +5TC +8

Below zero, the house owns the table. Above zero, you do. The crossover sits just above TC +1 — bet-sizing territory begins there.

VI

A casino, calibrated.

The simulator models the rules that matter: dealer stand, double after split, shoe size, penetration, distractions, surveillance. Your bet sizing, true-count reads, and play decisions are graded in real time.

  • H17 or S17 dealer rule
  • Double after split
  • Resplit aces, late surrender
  • 1 to 8 deck shoes
  • Configurable penetration (50–90%)
  • Realistic chip spreads (1-4 through 1-20)
  • Discard tray visualization
  • Multi-player AI tables
  • Distraction overlays
  • Heat and surveillance grading
  • Count checkpoints mid-shoe
  • Multi-axis performance scoring
The Count Dojo casino simulator's rule configuration screen

Built-in presets

Or build your own

Vegas Strip Standard

6 decks

S17 · DAS · RSA · LS · 3:2

75% penetration

Downtown Vegas

2 decks

H17 · DAS · 3:2

65% penetration

Atlantic City

8 decks

S17 · DAS · RSA · LS · 3:2

67% penetration

Tough Vegas

6 decks

H17 · DAS · 3:2

70% penetration

VII

From student to Grand Sensei.

Four ranks. Twenty levels. Sixty-five achievements. Dojo Legend is not a time-on-app reward — it is earned by mastering every drill, unit, and simulator scenario.

Levels 1–5

Blue Belt

Student

Basic strategy, card values, first running counts.

Levels 6–10

Card Disciple

Counter

Running count, deck estimation, true count conversion.

Levels 11–15

Advantage Player

Player

Playing deviations, bet spreads, casino readiness.

Levels 16–20

Dojo Legend

Grand Sensei

Advanced advantage play. Mastery of every drill.

VIII

Ten tools.
Always one tap away.

The drills build the reflex. The reference library keeps the math honest. Everything is live, rule-aware, and works offline.

01

Strategy Charts

Interactive and rule-aware. Flip H17/S17, DAS, RSA, surrender — the table rewrites itself.

02

Deviation Indices

The Illustrious 18, the Fab 4, and the Extended list with their index numbers.

03

Bet Spread Tables

Single and two-hand ramps from 1-4 through 1-20. Linear or Kelly-weighted.

04

Edge Calculator

Enter the rules and penetration. Get base house edge, player edge per true count, and break-even TC.

05

Bankroll Planner

Full Kelly, fractional Kelly, risk of ruin. Across session length and spread.

06

Variance Projection

Monte-Carlo swing simulator over 4 to 200 shoes. Drawdown and confidence bands plotted.

07

Dealer Bust Chart

Dealer bust frequency by upcard (2–A) across true counts −5 to +8.

08

Per-TC Edge Curve

The edge-vs-count line itself. See where it turns positive.

09

Casino Database

Player-submitted game conditions. Search by property, city, or stake.

10

120+ Glossary

Ace Side Count to Wong Halves. Every term linked at its first appearance in lessons.

IX

Sixty-five ways
to be caught trying.

Some are earned by finishing units, some by hitting speed gates, a few by showing up at strange hours. Centurion is the hundred-day streak. Inhuman Speed is a full deck counted down in under twenty seconds.

Curriculum

13
  • Foundation Laid
  • Side Quest Scholar
  • Dojo Graduate

Practice

9
  • Drill Sergeant · 100 drills
  • Sharpshooter · 90% avg
  • Weak Spot Closer

Mastery

8
  • Inhuman Speed · deck countdown < 20s
  • Deviation Master · 90%+
  • Flawless Round · 100% accuracy

Streak

6
  • Three-Peat · 3 days
  • Fortnight Focus · 14 days
  • Centurion · 100 days

Milestone

8
  • Blue Belt → Dojo Legend
  • Thousand-Hand Warrior
  • XP Titan · 10,000 XP

Behavioral

5
  • Midnight Grinder
  • Early Bird
  • Speed Reader · 3 lessons in a day

X

A short, honest comparison.

Count Dojo is not the only way to learn. It is the only way that treats the stack — curriculum, drills, simulator, and reference — as one thing.

01

YouTube videos

Scattered. No structure. No progress. No way to grade your running count.

02

Thorp, Wong, Schlesinger

The canon. Essential reading. A book cannot time your deck countdown.

03

Drill-only apps

Assume you already know how to count. Skip the education.

04

Count Dojo

Curriculum, drills, simulator, reference. One stack, from beginner to Grand Sensei.

XI

Free where it should be.
Paid where it should be.

The foundations are free forever. True count, deviations, the casino simulator, and the personalized-practice engine sit behind a single subscription — weekly, monthly, or annual.

Free

Forever

Start training. No card required.

  • All 17 lessons of Unit I — Blackjack Foundations
  • First five lessons of Unit II — Hi-Lo basics
  • Five unlimited practice drills · Hard, Soft, Pairs, Mixed, Card Flash
  • Every reference — strategy charts, edge calculator, 120+ glossary
  • Placement tests for skip-ahead
Recommended

Premium

The full dojo.

Weekly · Monthly · Annual

  • Units II through VI — true count, deviations, readiness, advanced play
  • All 19 drill types on adaptive difficulty with medal tiers
  • The casino simulator with full rule configuration
  • Personalized practice via spaced-repetition review
  • 65 achievements, 20 levels, four belt ranks
  • Cloud sync across devices

Subscriptions via App Store or Google Play. Cancel anytime.

XII

Every screen.
Nothing staged.

Twenty-seven screens across five surfaces — the curriculum, the drill floor, the simulator, the reference shelf, and the tools you take to an actual casino. Straight from the app, uncropped.

Six units, thirty-plus lessons. Each one teaches a single idea, shows the arithmetic on real hands, then checks that it landed.

5 screens · Scroll for more · Tap any to enlarge

XIII

I went from knowing nothing about card counting to being able to count down a deck in 30 seconds. This app is legit.
Michael S.
Most apps just assume you already know how to count and give you drills with no actual education. Count Dojo actually starts from zero — and if you don't need it, you can advance faster.
Ariel M.
Finally, a structured way to learn card counting. No more YouTube videos or books.
Brian Z.
Went to Vegas last month and felt confident at the tables for the first time.
Tyler V.

XIV

Common doubts, straight answers.

Yes. Completely legal. It is a mental skill; you are keeping track of information already visible to you. A casino can ask you to leave their property, but cannot arrest or charge you.

No. Counting gives you a mathematical edge over time — typically half a percent to two percent at a favorable true count. Variance means short-term losses are normal. You are building an advantage, not a certainty.

Most players finish the foundations in thirty to sixty days with daily practice. Casino-ready performance takes longer — weeks of speed work on the drills, plus focused sessions in the simulator.

No. Hi-Lo only requires adding and subtracting one. True-count conversion is dividing a small integer by another small integer. Every bit of arithmetic is taught step by step.

Free gives you all seventeen lessons of Unit I, the first five lessons of Unit II, five unlimited practice drills, and every reference tool. Premium opens Units II through VI, the casino simulator, personalized practice, and the full nineteen-drill library.

Hi-Lo. It is the best practical balance of accuracy and ease of use, and every serious player's first system. Six other systems are available in the app for the curious or the obsessed.

Yes. Every lesson, drill, and reference tool works offline. Progress syncs to the cloud when you are back online.

XV

The edge is legal.
The math is simple.
The work is yours.

Free to start · No credit card · Offline-first